StatusLive Servers online11,640 Players39,046 Populated2,948 Wiped · 3 h70 Interval5 min Date28 OCT 2026

DWG RG-S15419Server sheetchecked 40d ago

[PVE]千里江陵一日还 原倍/仿官/半月清

Offline EA 119.86.176.121:22015 checked 40d ago

biweekly wipes vanillapve
Connect
Players now 0/ 64 0% full
7-day average0peak –
Rank#15,419#478 in EA
Last wipe40d agobiweekly schedule
Next wipe1d 22hFri 30 Oct, 01:17 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [PVE]千里江陵一日还 原倍/仿官/半月清
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Friday 30 October, 01:17 UTC, in 1d 22h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [PVE]千里江陵一日还 原倍/仿官/半月清, and is it up?

The current state of [PVE]千里江陵一日还 原倍/仿官/半月清 is offline, with the last sighting 40 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

In which location is [PVE]千里江陵一日还 原倍/仿官/半月清 hosted?

With its EA tag, [PVE]千里江陵一日还 原倍/仿官/半月清 lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 119.86.176.121:22015.

On which Rust version is [PVE]千里江陵一日还 原倍/仿官/半月清 running?

On Windows, [PVE]千里江陵一日还 原倍/仿官/半月清 runs Rust network protocol 2632 and build 161125. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for [PVE]千里江陵一日还 原倍/仿官/半月清?

The latest refresh records [PVE]千里江陵一日还 原倍/仿官/半月清 as offline, last seen 40 days 1 hours ago.

Against other Rust servers, where is [PVE]千里江陵一日还 原倍/仿官/半月清 placed?

The same seven-day player-hour count places [PVE]千里江陵一日还 原倍/仿官/半月清 at #478 within Asia, #15,419 across all ranked servers and in the top – of them.

Wipe times

Which times and days are wipes plotted at on [PVE]千里江陵一日还 原倍/仿官/半月清?

An estimate from biweekly: 14 days after its last wipe gives [PVE]千里江陵一日还 原倍/仿官/半月清's next wipe. On Friday 30 October at 01:17 UTC its next wipe is due. The current world has been in use since 40 days 1 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which settings does [PVE]千里江陵一日还 原倍/仿官/半月清 run, and what rules?

Gather rate for [PVE]千里江陵一日还 原倍/仿官/半月清: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. It appears under Community in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is [PVE]千里江陵一日还 原倍/仿官/半月清 played?

A procedural map, generated by the game, is what [PVE]千里江陵一日还 原倍/仿官/半月清 runs.

Tags

On Rust Graphs, which lists and filters contain [PVE]千里江陵一日还 原倍/仿官/半月清?

On Rust Graphs, [PVE]千里江陵一日还 原倍/仿官/半月清 is placed in these lists: Rust community servers, plotted, PvE Rust servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

On [PVE]千里江陵一日还 原倍/仿官/半月清, what is meant by each tag?

Tags published by [PVE]千里江陵一日还 原倍/仿官/半月清, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp64 (Max players): Slots: 64; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; EA (East Asia): The browser's listing places it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is [PVE]千里江陵一日还 原倍/仿官/半月清 joined?

In Rust, press F1 and type client.connect 119.86.176.121:22015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp64,ptrak,$r?,v2632,^b,^v,EA,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp64
Max players Slots: 64.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build Build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded