StatusLive Servers online11,830 Players81,821 Populated3,745 Wiped · 3 h270 Interval5 min Date29 OCT 2026

DWG RG-S15194Server sheetchecked 27d ago

My test Server

Offline 120.147.96.250:28015 checked 27d ago

Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#15,194top 64%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 13:41 UTC30d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
556 / 625
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
426 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
163 / 250
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
57 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
185 / 250
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
323 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for My test Server, and is it up?

The current state of My test Server is offline, with the last sighting 27 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

What location is recorded for My test Server?

There is no region published by My test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 120.147.96.250:28015 is its address.

On which Rust version is My test Server running?

On Windows, My test Server runs Rust network protocol 2634 and build 166196. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on My test Server?

No response from My test Server; the server was last seen 27 days 21 hours ago.

Against other Rust servers, where is My test Server placed?

Over the last seven days, My test Server records #15,194 for player hours: the top 64% of all ranked servers.

Wipe times

What happens on My test Server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on My test Server?

The record of My test Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 30 days ago.

Map and rules

What settings and rules apply on My test Server?

No gather rate is stated in the name of My test Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Filters

Where does My test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include My test Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On My test Server, what is meant by each tag?

Tags published by My test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166196 (Build): The game build is 166196; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to My test Server?

Connect with client.connect 120.147.96.250:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166196,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166196
Build The game build is 166196.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded