DWG RG-S14559Server sheetchecked 30d ago
Testserver
Offline 120.29.24.30:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Testserver, and is it online now?
The current state of Testserver is offline, with the last sighting 30 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.
What location is recorded for Testserver?
No region is published by Testserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 120.29.24.30:28015.
On which Rust version is Testserver running?
On Windows, Testserver runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Testserver?
The latest refresh records Testserver as offline, last seen 30 days 15 hours ago.
Against other Rust servers, where is Testserver placed?
Within the top 61% of all ranked servers: Testserver at #14,559 for player hours, seven days recorded.
Schedules
On Testserver, when do wipes occur?
Too few wipes are on record for Testserver to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 30 days 15 hours ago.
Rules and settings
Which rules and settings are recorded for Testserver?
The name of Testserver records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Tags
Where does Testserver appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Testserver: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Testserver?
Tags published by Testserver, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Testserver joined?
In Rust, press F1 and type client.connect 120.29.24.30:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.