StatusLive Servers online11,713 Players47,275 Populated3,205 Wiped · 3 h100 Interval5 min Date29 OCT 2026

DWG RG-S12720Server sheetchecked 5d ago

LAN Rust Server

Offline 121.160.159.97:28015 checked 5d ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,720top 57%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LAN Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:26 UTC26d ago 1 – running 0
Mon 28 Sep, 03:14 UTC30d ago 2 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
241 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
163 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
28 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
36 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
47 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is LAN Rust Server, and is it online now?

LAN Rust Server is offline at this moment; 5 days 14 hours ago is when it was last seen. 7 of 168 hours up over the last 7 full days, which is 4% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for LAN Rust Server?

A region is not published by LAN Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 121.160.159.97:28015.

What Rust version is recorded for LAN Rust Server?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on LAN Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for LAN Rust Server?

No response from LAN Rust Server; the server was last seen 5 days 14 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is LAN Rust Server placed?

Within the top 57% of all ranked servers: LAN Rust Server at #12,720 for player hours, seven days recorded.

Wipe times

On LAN Rust Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on LAN Rust Server?

Too few wipes are on record for LAN Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 17 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for LAN Rust Server?

No gather rate is stated in the name of LAN Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for LAN Rust Server?

LAN Rust Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain LAN Rust Server?

On Rust Graphs, LAN Rust Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On LAN Rust Server, what is meant by each tag?

Tags published by LAN Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join LAN Rust Server?

Enter client.connect 121.160.159.97:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded