DWG RG-S15241Server sheetchecked 11m ago
TEST
Online 121.80.41.68:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is TEST, and is it online now?
Right now, TEST is recorded as online. About 9 days 20 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 17 October 2026 is when Rust Graphs first saw it.
Is TEST stable in the figures recorded?
60 server fps on average over the last 48 hours, and never under 58. Counted at its highest: 133,669 entities, buildings, deployables and the rest of the world included. 7,557 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is TEST hosted?
No region is published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 121.80.41.68:28015.
On which Rust version is TEST running?
Rust network protocol 2634 and build 167781 on Linux: that is what TEST runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on TEST?
0 of 3 slots on TEST are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does TEST hold?
Within the top 69% of all ranked servers: TEST at #15,241 for player hours, seven days recorded.
Wipe times
On TEST, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on TEST?
Too few wipes are on record for TEST to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 9 days 21 hours ago.
Map and rules
What settings and rules apply on TEST?
The name of TEST records no gather rate. No limit is published beyond the default: 8 players per group. combat training, aim and PvP practice, loot handed out, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for TEST?
Seed 823183683 and size 4,500 define the procedural map TEST generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain TEST?
On Rust Graphs, TEST is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On TEST, what is meant by each tag?
Tags published by TEST, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): Slots: 3; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^d (Combat training): Practise aim and PvP; loot is given to you; ^k (Build server): Design and practise bases here; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to TEST?
Enter client.connect 121.80.41.68:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp3
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^d
^k
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
