StatusLive Servers online11,634 Players45,438 Populated3,128 Wiped · 3 h91 Interval5 min Date28 OCT 2026

DWG RG-S15241Server sheetchecked 11m ago

TEST

Online 121.80.41.68:28015 checked 11m ago

moddedoxidepve
Connect
Players now 0/ 3 0% full
7-day average0peak 1
Rank#15,241top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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General notes

Quick answers

from the figures on this page

Server data

How reliable is TEST, and is it online now?

Right now, TEST is recorded as online. About 9 days 20 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 17 October 2026 is when Rust Graphs first saw it.

Is TEST stable in the figures recorded?

60 server fps on average over the last 48 hours, and never under 58. Counted at its highest: 133,669 entities, buildings, deployables and the rest of the world included. 7,557 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is TEST hosted?

No region is published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 121.80.41.68:28015.

On which Rust version is TEST running?

Rust network protocol 2634 and build 167781 on Linux: that is what TEST runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on TEST?

0 of 3 slots on TEST are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does TEST hold?

Within the top 69% of all ranked servers: TEST at #15,241 for player hours, seven days recorded.

Wipe times

On TEST, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on TEST?

Too few wipes are on record for TEST to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 9 days 21 hours ago.

Map and rules

What settings and rules apply on TEST?

The name of TEST records no gather rate. No limit is published beyond the default: 8 players per group. combat training, aim and PvP practice, loot handed out, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for TEST?

Seed 823183683 and size 4,500 define the procedural map TEST generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain TEST?

On Rust Graphs, TEST is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On TEST, what is meant by each tag?

Tags published by TEST, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): Slots: 3; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^d (Combat training): Practise aim and PvP; loot is given to you; ^k (Build server): Design and practise bases here; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to TEST?

Enter client.connect 121.80.41.68:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp3
Max players Slots: 3.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^d
Combat training Practise aim and PvP; loot is given to you.
^k
Build server Design and practise bases here.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded