StatusLive Servers online11,811 Players86,563 Populated3,948 Wiped · 3 h165 Interval5 min Date28 OCT 2026

DWG RG-S12952Server sheetchecked 1d ago

SkylightC

Offline 122.199.3.144:28019 checked 1d ago

moddedoxidepve
Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#12,952top 58%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75103:0005:0006:0008:0009:0011:00

Hourly average and peak, UTC.

Fig. 1Players on SkylightC
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is SkylightC, and is it online now?

Last seen 29 hours ago; right now SkylightC is offline. For the last 7 full days the record is 9 of 168 hours up, 5% of the time. First seen by Rust Graphs on 17 September 2026.

What location is recorded for SkylightC?

A region is not published by SkylightC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 122.199.3.144:28019.

What Rust version is recorded for SkylightC?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on SkylightC. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for SkylightC?

SkylightC is not responding at the latest refresh; the last record of it online is 29 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 1 players.

In the rankings, which position does SkylightC hold?

Player hours over seven days place SkylightC at #12,952, within the top 58% of ranked servers.

Wipe data

What is recorded on SkylightC on wipe day?

The recent wipes averaged a busiest count of 1 players. At 2 hours after the latest wipe the crowd was at its peak.

On SkylightC, when do wipes occur?

The record of SkylightC's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 22 days 18 hours ago the current world was made.

Map and rules

Which settings does SkylightC run, and what rules?

No gather rate is stated in the name of SkylightC. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is SkylightC played?

SkylightC runs a procedural map, which the game generates.

Filters

Where does SkylightC appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry SkylightC are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on SkylightC?

The game's server browser reads these tags from SkylightC: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is SkylightC joined?

Connect with client.connect 122.199.3.144:28019: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded