DWG RG-S0000Server sheetchecked 46d ago
ServerNameC
Offline 125.224.58.253:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for ServerNameC, and is it up?
The current state of ServerNameC is offline, with the last sighting 46 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for ServerNameC?
There is no region published by ServerNameC. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 125.224.58.253:28015.
What Rust version is recorded for ServerNameC?
The platform is Windows and the version is Rust network protocol 2633 and build 163794 on ServerNameC. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on ServerNameC?
ServerNameC is not responding at the latest refresh; the last record of it online is 46 days 7 hours ago.
Schedules
Which times and days are wipes plotted at on ServerNameC?
ServerNameC's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 46 days 8 hours ago the current world was made.
Map and rules
What settings and rules apply on ServerNameC?
The name of ServerNameC records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
What is the map for ServerNameC?
A procedural map, generated by the game, is what ServerNameC runs.
Filters
Where does ServerNameC appear among the Rust Graphs lists and filters?
On Rust Graphs, ServerNameC is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on ServerNameC?
The game's server browser reads these tags from ServerNameC: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join ServerNameC?
Enter client.connect 125.224.58.253:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp50
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.