DWG RG-S15470Server sheetchecked 42d ago
ServerName
Offline 128.71.102.65:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is ServerName online, and what uptime has been recorded?
The current state of ServerName is offline, with the last sighting 42 days 7 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.
In which location is ServerName hosted?
No region is published by ServerName. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 128.71.102.65:28015.
On which Rust version is ServerName running?
On Windows, ServerName runs Rust network protocol 2633 and build 163794. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on ServerName?
ServerName is not responding at the latest refresh; the last record of it online is 42 days 7 hours ago.
Against other Rust servers, where is ServerName placed?
Within the top – of all ranked servers: ServerName at #15,470 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on ServerName?
ServerName's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 54 days 1 hours ago.
Rules and settings
What settings and rules apply on ServerName?
Gather rate for ServerName: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.
On which map is ServerName played?
ServerName runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain ServerName?
These Rust Graphs lists include ServerName: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On ServerName, what is meant by each tag?
Tags published by ServerName, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to ServerName?
In Rust, press F1 and type client.connect 128.71.102.65:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.