StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S6678Server sheetchecked 17h ago

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 17h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 2
Rank#6,678top 30%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5205:0006:0020:0021:0005:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Privado [Tailscale]
Fig. 2

Server performance

02040608005:0006:0020:0021:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC22d ago 0 – running 2
Sun 4 Oct, 23:15 UTC23d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC29d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
412 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
44 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
192 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust Privado [Tailscale], and is it online now?

Last seen 17 hours ago; right now Rust Privado [Tailscale] is offline. The uptime it reports puts the last restart at about 1 hours ago. 12 of 168 hours up over the last 7 full days, which is 7% of the time. On 25 September 2026 is when Rust Graphs first saw it.

How does Rust Privado [Tailscale] perform, as measured?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 99,038 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,278 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Rust Privado [Tailscale]?

There is no region published by Rust Privado [Tailscale]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 129.146.83.13:28015 is its address.

What Rust version is recorded for Rust Privado [Tailscale]?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust Privado [Tailscale] runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Rust Privado [Tailscale]?

The latest refresh records Rust Privado [Tailscale] as offline, last seen 17 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 05:00 UTC, averaging 2 players.

Against other Rust servers, where is Rust Privado [Tailscale] placed?

Within the top 30% of all ranked servers: Rust Privado [Tailscale] at #6,678 for player hours, seven days recorded.

Wipe data

On Rust Privado [Tailscale], what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Rust Privado [Tailscale], when do wipes occur?

Rust Privado [Tailscale] wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 15 hours ago.

Map and rules

Which rules and settings are recorded for Rust Privado [Tailscale]?

Gather rate for Rust Privado [Tailscale]: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has Rust Privado [Tailscale] loaded?

Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Privado [Tailscale]?

These Rust Graphs lists include Rust Privado [Tailscale]: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Rust Privado [Tailscale], what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Rust Privado [Tailscale] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust Privado [Tailscale]?

Connect with client.connect 129.146.83.13:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded