DWG RG-S6678Server sheetchecked 17h ago
Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC22d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC29d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Rust Privado [Tailscale], and is it online now?
Last seen 17 hours ago; right now Rust Privado [Tailscale] is offline. The uptime it reports puts the last restart at about 1 hours ago. 12 of 168 hours up over the last 7 full days, which is 7% of the time. On 25 September 2026 is when Rust Graphs first saw it.
How does Rust Privado [Tailscale] perform, as measured?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 99,038 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,278 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Rust Privado [Tailscale]?
There is no region published by Rust Privado [Tailscale]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 129.146.83.13:28015 is its address.
What Rust version is recorded for Rust Privado [Tailscale]?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Privado [Tailscale] runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Rust Privado [Tailscale]?
The latest refresh records Rust Privado [Tailscale] as offline, last seen 17 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 05:00 UTC, averaging 2 players.
Against other Rust servers, where is Rust Privado [Tailscale] placed?
Within the top 30% of all ranked servers: Rust Privado [Tailscale] at #6,678 for player hours, seven days recorded.
Wipe data
On Rust Privado [Tailscale], what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
On Rust Privado [Tailscale], when do wipes occur?
Rust Privado [Tailscale] wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 15 hours ago.
Map and rules
Which rules and settings are recorded for Rust Privado [Tailscale]?
Gather rate for Rust Privado [Tailscale]: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.
Which map has Rust Privado [Tailscale] loaded?
Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Rust Privado [Tailscale]?
These Rust Graphs lists include Rust Privado [Tailscale]: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Rust Privado [Tailscale], what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Rust Privado [Tailscale] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Rust Privado [Tailscale]?
Connect with client.connect 129.146.83.13:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.