StatusLive Servers online11,623 Players45,630 Populated3,138 Wiped · 3 h94 Interval5 min Date28 OCT 2026

DWG RG-S5497Server sheetchecked 9m ago

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 9m ago

10x biweekly wipes moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#5,497top 25%
Last wipe12d agobiweekly schedule
Next wipe1d 10hThu 29 Oct, 18:59 UTC
Fig. 1

Players

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Curfew | South Africa 10x PVP/PVE
Fig. 2

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 10h. Its biweekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 1d 10hThu 29 Oct, 18:59 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hThu 12 Nov, 18:59 UTC
  4. 29d 10hThu 26 Nov, 18:59 UTC
  5. 36d 10hThu 3 Dec, 19:00 UTCFW
  6. 43d 10hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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0 / 125
03
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
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04
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 69 on average
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05
PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 10 on average
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06
Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Curfew | South Africa 10x PVP/PVE, and is it up?

Right now, Curfew | South Africa 10x PVP/PVE is recorded as online. The uptime it reports puts the last restart at about 4 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Curfew | South Africa 10x PVP/PVE show?

89 server fps on average over the last 48 hours, and never under 68. Counted at its highest: 79,322 entities, buildings, deployables and the rest of the world included. 2,801 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Curfew | South Africa 10x PVP/PVE hosted?

Its name points to Africa, though Curfew | South Africa 10x PVP/PVE publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 129.232.216.154:28015 is its address.

On which Rust version is Curfew | South Africa 10x PVP/PVE running?

Rust network protocol 2635 and build 168909 on Linux: that is what Curfew | South Africa 10x PVP/PVE runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Curfew | South Africa 10x PVP/PVE?

0 of 40 slots on Curfew | South Africa 10x PVP/PVE are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.

Against other Rust servers, where is Curfew | South Africa 10x PVP/PVE placed?

Player hours over seven days place Curfew | South Africa 10x PVP/PVE at #5,497, within the top 25% of ranked servers.

Wipe data

What happens on Curfew | South Africa 10x PVP/PVE on the day of a wipe?

An average of 4 players was recorded at the busiest point of its recent wipes. 37 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Curfew | South Africa 10x PVP/PVE?

The prediction follows its tag, because too few wipes of Curfew | South Africa 10x PVP/PVE are on record to confirm the schedule. Thursday 29 October at 18:59 UTC is the date its next wipe is due. 12 days 13 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which rules and settings are recorded for Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE takes its gather rate from its name: 10x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Curfew | South Africa 10x PVP/PVE loaded?

Curfew | South Africa 10x PVP/PVE runs a procedural map of size 3,500 with seed 1005898274, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Curfew | South Africa 10x PVP/PVE?

The Rust Graphs lists that carry Curfew | South Africa 10x PVP/PVE are: 10x Rust servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

On Curfew | South Africa 10x PVP/PVE, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Curfew | South Africa 10x PVP/PVE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Curfew | South Africa 10x PVP/PVE?

Enter client.connect 129.232.216.154:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded