StatusLive Servers online11,819 Players71,592 Populated3,741 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S6712Server sheetchecked 7h ago

Local Test

Offline 131.72.253.204:28015 checked 7h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#6,712top 30%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75114:0017:0020:0000:0004:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
615 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
42 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
85 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
335 / 400
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
148 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
139 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Local Test online, and what uptime has been recorded?

Local Test is offline at this moment; 7 hours ago is when it was last seen. 10 of 24 hours up over the last 1 full day, which is 42% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.

In which location is Local Test hosted?

There is no region published by Local Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 131.72.253.204:28015 is its address.

What Rust version is recorded for Local Test?

On Windows, Local Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Local Test?

Local Test is not responding at the latest refresh; the last record of it online is 7 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

Against other Rust servers, where is Local Test placed?

Player hours over seven days place Local Test at #6,712, within the top 30% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Local Test?

The record of Local Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 2 days 8 hours ago.

Map and rules

Which settings does Local Test run, and what rules?

The name of Local Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has Local Test loaded?

A procedural map, generated by the game, is what Local Test runs.

Lists and filters

Where does Local Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Local Test?

The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Local Test joined?

In Rust, press F1 and type client.connect 131.72.253.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded