StatusLive Servers online11,789 Players78,653 Populated3,571 Wiped · 3 h243 Interval5 min Date29 OCT 2026

DWG RG-S3077Server sheetchecked 13m ago

[ASIA] Logic - Weekly | Biweekly BP | Skins

Online 132.226.191.134:28015 checked 13m ago

weekly wipes vanillacarbon
Connect
Players now 1/ 100 1% full
7-day average1peak 2
Rank#3,077top 14%
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 14:40 UTC
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [ASIA] Logic - Weekly | Biweekly BP | Skins
Fig. 2

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 16h. Every Friday at 14:40 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

  1. 16hFri 30 Oct, 14:40 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 16hFri 6 Nov, 14:40 UTC
  4. 14d 16hFri 13 Nov, 14:40 UTC
  5. 21d 16hFri 20 Nov, 14:40 UTC
  6. 28d 16hFri 27 Nov, 14:40 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 16hFri 4 Dec, 14:40 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC6d ago 2 – running 1
Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC33d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it up?

At this moment [ASIA] Logic - Weekly | Biweekly BP | Skins is online. About 6 days 6 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.

Is [ASIA] Logic - Weekly | Biweekly BP | Skins stable in the figures recorded?

Average server fps over the last 48 hours is 70; the lowest was 56. Counted at its highest: 121,690 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,264 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [ASIA] Logic - Weekly | Biweekly BP | Skins?

Asia is where the name of [ASIA] Logic - Weekly | Biweekly BP | Skins points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 132.226.191.134:28015 is its address.

On which Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins running?

Rust network protocol 2635 and build 168909 on Linux: that is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for [ASIA] Logic - Weekly | Biweekly BP | Skins?

Current player count on [ASIA] Logic - Weekly | Biweekly BP | Skins: 1, of 100 slots. Averaged across seven days, the player count is 1, with a peak of 2. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 1 players.

Against other Rust servers, where is [ASIA] Logic - Weekly | Biweekly BP | Skins placed?

Within the top 14% of all ranked servers: [ASIA] Logic - Weekly | Biweekly BP | Skins at #3,077 for player hours, seven days recorded.

Schedules

What is recorded on [ASIA] Logic - Weekly | Biweekly BP | Skins on wipe day?

The recent wipes averaged a busiest count of 2 players. At 17 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [ASIA] Logic - Weekly | Biweekly BP | Skins?

Wipes at [ASIA] Logic - Weekly | Biweekly BP | Skins take place every Friday at 14:40 UTC. On Friday 30 October at 14:40 UTC its next wipe is due. The world it runs now was made 6 days 7 hours ago. A wipe every week is the schedule its tags set out.

Settings

What settings and rules apply on [ASIA] Logic - Weekly | Biweekly BP | Skins?

No gather rate is stated in the name of [ASIA] Logic - Weekly | Biweekly BP | Skins. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Carbon plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has [ASIA] Logic - Weekly | Biweekly BP | Skins loaded?

Size 4,500 with seed 2066625285: that is the procedural map [ASIA] Logic - Weekly | Biweekly BP | Skins runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [ASIA] Logic - Weekly | Biweekly BP | Skins?

These Rust Graphs lists include [ASIA] Logic - Weekly | Biweekly BP | Skins: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on [ASIA] Logic - Weekly | Biweekly BP | Skins?

Tags published by [ASIA] Logic - Weekly | Biweekly BP | Skins, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to [ASIA] Logic - Weekly | Biweekly BP | Skins?

In Rust, press F1 and type client.connect 132.226.191.134:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/Z5wmE6akMm is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded