DWG RG-S3414Server sheetchecked 13m ago
EU Classic Survivor #4
Online 132.243.225.79:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is EU Classic Survivor #4 online, and what uptime has been recorded?
EU Classic Survivor #4 is up at this moment. Counted from its reported uptime, the last restart was about 2 days 22 hours ago. 123 of 168 hours up over the last 7 full days, which is 73% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is EU Classic Survivor #4 stable in the figures recorded?
The last 48 hours give an average of 13 server fps and a floor of 5. Counted at its highest: 72,957 entities, buildings, deployables and the rest of the world included. 2,588 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is EU Classic Survivor #4 hosted?
Europe is where the name of EU Classic Survivor #4 points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 132.243.225.79:28015.
On which Rust version is EU Classic Survivor #4 running?
On Windows, EU Classic Survivor #4 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on EU Classic Survivor #4?
Current player count on EU Classic Survivor #4: 1, of 50 slots. Averaged across seven days, the player count is 1, with a peak of 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.
Against other Rust servers, where is EU Classic Survivor #4 placed?
Player hours over seven days place EU Classic Survivor #4 at #3,414, within the top 15% of ranked servers.
Wipe times
On EU Classic Survivor #4, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on EU Classic Survivor #4?
Too few wipes are on record for EU Classic Survivor #4 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 9 hours ago.
Settings
Which rules and settings are recorded for EU Classic Survivor #4?
Gather rate for EU Classic Survivor #4: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has EU Classic Survivor #4 loaded?
Size 3,500 with seed 12345: that is the procedural map EU Classic Survivor #4 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does EU Classic Survivor #4 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry EU Classic Survivor #4 are: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On EU Classic Survivor #4, what is meant by each tag?
The game's server browser reads these tags from EU Classic Survivor #4: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join EU Classic Survivor #4?
Connect with client.connect 132.243.225.79:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.