StatusLive Servers online11,898 Players102,212 Populated3,932 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 12m ago

RustServer_1258

Online 133.117.73.215:28015 checked 12m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_1258
Fig. 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:40 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
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05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
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06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustServer_1258, and is it online now?

Right now, RustServer_1258 is recorded as online. The uptime it reports puts the last restart at about 5 days 18 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of RustServer_1258 show?

Average server fps over the last 48 hours is 93; the lowest was 59. Counted at its highest: 50,291 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,348 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustServer_1258 hosted?

A region is not published by RustServer_1258. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 133.117.73.215:28015.

On which Rust version is RustServer_1258 running?

Rust network protocol 2635 and build 168909 on Linux: that is what RustServer_1258 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RustServer_1258?

Current player count on RustServer_1258: 0, of 50 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does RustServer_1258 hold?

Over the last seven days, RustServer_1258 records #15,327 for player hours: the top 69% of all ranked servers.

Wipe times

What is recorded on RustServer_1258 on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for RustServer_1258?

The record of RustServer_1258's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 10 days 13 hours ago.

Settings

Which rules and settings are recorded for RustServer_1258?

Gather rate for RustServer_1258: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer_1258?

Size 3,000 with seed 31335: that is the procedural map RustServer_1258 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does RustServer_1258 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_1258: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On RustServer_1258, what is meant by each tag?

The game's server browser reads these tags from RustServer_1258: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to RustServer_1258?

Connect with client.connect 133.117.73.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded