StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 10m ago

RustServer_9257

Online 133.88.120.27:28015 checked 10m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_9257
Fig. 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC27d ago 1 – running 0
Tue 15 Sep, 21:28 UTC43d ago 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC44d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustServer_9257, and is it up?

RustServer_9257 is up at this moment. The uptime it reports puts the last restart at about 5 days 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What does the recorded performance of RustServer_9257 show?

103 server fps on average over the last 48 hours, and never under 88. Counted at its highest: 47,166 entities, buildings, deployables and the rest of the world included. 2,358 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is RustServer_9257 hosted?

No region is published by RustServer_9257. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 133.88.120.27:28015.

What Rust version is recorded for RustServer_9257?

Rust network protocol 2635 and build 168909 on Linux: that is what RustServer_9257 runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on RustServer_9257?

Current player count on RustServer_9257: 0, of 50 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for RustServer_9257?

Over the last seven days, RustServer_9257 records #15,335 for player hours: the top 69% of all ranked servers.

Schedules

What is recorded on RustServer_9257 on wipe day?

The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on RustServer_9257?

RustServer_9257 wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 1 hours ago the current world was made.

Settings

Which settings does RustServer_9257 run, and what rules?

The name of RustServer_9257 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for RustServer_9257?

Seed 5670 and size 3,000 define the procedural map RustServer_9257 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does RustServer_9257 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_9257: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustServer_9257, what is meant by each tag?

Tags published by RustServer_9257, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join RustServer_9257?

In Rust, press F1 and type client.connect 133.88.120.27:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded