StatusLive Servers online11,709 Players55,398 Populated3,239 Wiped · 3 h162 Interval5 min Date29 OCT 2026

DWG RG-S15895Server sheetchecked 26d ago

==RUST_SERVER_NAME==

Offline 133.88.121.224:28015 checked 26d ago

pve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,895top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ==RUST_SERVER_NAME==
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average
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02
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average
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03
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
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04 5 / 150
05
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06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for ==RUST_SERVER_NAME==, and is it up?

Last seen 26 days 22 hours ago; right now ==RUST_SERVER_NAME== is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 2 October 2026.

What location is recorded for ==RUST_SERVER_NAME==?

A region is not published by ==RUST_SERVER_NAME==. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 133.88.121.224:28015.

What Rust version is recorded for ==RUST_SERVER_NAME==?

On Linux, ==RUST_SERVER_NAME== runs Rust network protocol 2634 and build 166586. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on ==RUST_SERVER_NAME==?

The latest refresh records ==RUST_SERVER_NAME== as offline, last seen 26 days 22 hours ago.

In the rankings, which position does ==RUST_SERVER_NAME== hold?

Within the top 70% of all ranked servers: ==RUST_SERVER_NAME== at #15,895 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for ==RUST_SERVER_NAME==?

The record of ==RUST_SERVER_NAME=='s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 days 23 hours ago.

Rules and settings

Which settings does ==RUST_SERVER_NAME== run, and what rules?

Gather rate for ==RUST_SERVER_NAME==: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has ==RUST_SERVER_NAME== loaded?

Seed 580500824 and size 3,500 define the procedural map ==RUST_SERVER_NAME== generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does ==RUST_SERVER_NAME== appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ==RUST_SERVER_NAME==: Rust community servers, plotted and PvE Rust servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On ==RUST_SERVER_NAME==, what is meant by each tag?

The game's server browser reads these tags from ==RUST_SERVER_NAME==: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): 166586 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to ==RUST_SERVER_NAME==?

Enter client.connect 133.88.121.224:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166586
Build 166586 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded