DWG RG-S13682Server sheetchecked 19m ago
RustServer_2604
Online 133.88.121.242:28015 checked 19m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:09 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustServer_2604 online, and what uptime has been recorded?
At this moment RustServer_2604 is online. About 6 days 1 hours ago is when it last restarted, measured from the uptime it reports. 143 of 168 hours up over the last 7 full days, which is 85% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of RustServer_2604 show?
Average server fps over the last 48 hours is 87; the lowest was 56. Counted at its highest: 45,129 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,293 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustServer_2604?
There is no region published by RustServer_2604. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 133.88.121.242:28015.
What Rust version is recorded for RustServer_2604?
On Linux, RustServer_2604 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for RustServer_2604?
Current player count on RustServer_2604: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 2.
What rank has been recorded for RustServer_2604?
Over the last seven days, RustServer_2604 records #13,682 for player hours: the top 61% of all ranked servers.
Wipe times
What happens on RustServer_2604 on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On RustServer_2604, when do wipes occur?
Too few wipes are on record for RustServer_2604 to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 3 hours ago.
Rules and settings
Which rules and settings are recorded for RustServer_2604?
The name of RustServer_2604 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is RustServer_2604 played?
RustServer_2604 runs a procedural map of size 3,000 with seed 20682, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does RustServer_2604 appear among the Rust Graphs lists and filters?
On Rust Graphs, RustServer_2604 is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on RustServer_2604?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags RustServer_2604 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to RustServer_2604?
Connect with client.connect 133.88.121.242:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.