StatusLive Servers online11,633 Players48,252 Populated3,188 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S9266Server sheetchecked 10m ago

SiberianServer2026

Online 134.19.129.129:28015 checked 10m ago

biweekly wipes vanillaoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,266top 42%
Last wipe21h agobiweekly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75110:0019:0004:0013:0022:0007:00Wiped Tue 27 Oct, 11:17 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on SiberianServer2026
Fig. 2

Server performance

Server fpsWipe
05010015020010:0019:0004:0013:0022:0007:00Wiped Tue 27 Oct, 11:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

usual gap5.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 13d 2hTue 10 Nov, 11:17 UTC
  3. 27d 2hTue 24 Nov, 11:17 UTC
  4. 36d 9hThu 3 Dec, 19:00 UTCFW
  5. 41d 2hTue 8 Dec, 11:17 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:17 UTC21h ago – – running 0
Thu 8 Oct, 13:06 UTC19d ago 4 halved by day 3 18.9 days 0
Wed 7 Oct, 23:07 UTC20d ago 4 – 0.6 days 0
Fri 2 Oct, 10:26 UTC25d ago 6 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is SiberianServer2026 online, and what uptime has been recorded?

At this moment SiberianServer2026 is online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of SiberianServer2026 show?

135 server fps on average over the last 48 hours, and never under 94. Counted at its highest: 90,623 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,963 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is SiberianServer2026 hosted?

There is no region published by SiberianServer2026. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 134.19.129.129:28015.

On which Rust version is SiberianServer2026 running?

Rust network protocol 2635 and build 168909 on Windows: that is what SiberianServer2026 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on SiberianServer2026?

0 of 100 slots on SiberianServer2026 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 12:00 UTC, averaging 0 players.

In the rankings, which position does SiberianServer2026 hold?

Over the last seven days, SiberianServer2026 records #9,266 for player hours: the top 42% of all ranked servers.

Wipe data

What is recorded on SiberianServer2026 on wipe day?

The recent wipes averaged a busiest count of 5 players. 6 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 3.

Which times and days are wipes plotted at on SiberianServer2026?

Its tag is followed for the prediction: too few of SiberianServer2026's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 21 hours ago. The tags state a wipe schedule at two-week intervals.

Settings

What settings and rules apply on SiberianServer2026?

The name of SiberianServer2026 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The plugin count is Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is SiberianServer2026 played?

Seed 1380347505 and size 4,000 define the procedural map SiberianServer2026 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does SiberianServer2026 appear among the Rust Graphs lists and filters?

On Rust Graphs, SiberianServer2026 is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on SiberianServer2026?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); WA (West Asia): The browser's listing places it under West Asia are the tags SiberianServer2026 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to SiberianServer2026?

Enter client.connect 134.19.129.129:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,WA,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

WA
West Asia The browser's listing places it under West Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded