DWG RG-S15335Server sheetchecked 8m ago
PVE the world
Online 134.19.177.236:26295 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:23 UTC, in 9h. Its biweekly schedule tag · low confidence
Coming wipes
- 9hThu 29 Oct, 18:23 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 14d 9hThu 12 Nov, 18:23 UTC
- 28d 9hThu 26 Nov, 18:23 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 42d 9hThu 10 Dec, 18:23 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:23 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is PVE the world, and is it online now?
PVE the world is up at this moment. About 2 days 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 September 2026 is when Rust Graphs first saw it.
Is PVE the world stable in the figures recorded?
The last 48 hours give an average of 58 server fps and a floor of 35. Counted at its highest: 66,432 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,074 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for PVE the world?
No region is published by PVE the world. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 134.19.177.236:26295 is its address.
What Rust version is recorded for PVE the world?
Rust network protocol 2634 and build 167781 on Linux: that is what PVE the world runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for PVE the world?
Current player count on PVE the world: 0, of 50 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is PVE the world placed?
Player hours over seven days place PVE the world at #15,335, within the top 69% of ranked servers.
Wipe times
What is recorded on PVE the world on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On PVE the world, when do wipes occur?
Too few of PVE the world's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 29 October at 18:23 UTC its next wipe is due. 27 days 14 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.
Rules and settings
Which rules and settings are recorded for PVE the world?
Gather rate for PVE the world: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for PVE the world?
Seed 1293617689 and size 3,500 define the procedural map PVE the world generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does PVE the world appear among the Rust Graphs lists and filters?
These Rust Graphs lists include PVE the world: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meaning is attached to each tag on PVE the world?
Tags published by PVE the world, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to PVE the world?
In Rust, press F1 and type client.connect 134.19.177.236:26295 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/Ccgms7xDME.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.