StatusLive Servers online11,659 Players48,364 Populated3,165 Wiped · 3 h117 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 8m ago

PVE the world

Online 134.19.177.236:26295 checked 8m ago

biweekly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agobiweekly schedule
Next wipe9hThu 29 Oct, 18:23 UTC
Fig. 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on PVE the world
Fig. 2

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:23 UTC, in 9h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 9hThu 29 Oct, 18:23 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 9hThu 12 Nov, 18:23 UTC
  4. 28d 9hThu 26 Nov, 18:23 UTC
  5. 35d 9hThu 3 Dec, 19:00 UTCFW
  6. 42d 9hThu 10 Dec, 18:23 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:23 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
114 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
124 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
38 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
64 / 200
05
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
36 / 100
06 12 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is PVE the world, and is it online now?

PVE the world is up at this moment. About 2 days 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 September 2026 is when Rust Graphs first saw it.

Is PVE the world stable in the figures recorded?

The last 48 hours give an average of 58 server fps and a floor of 35. Counted at its highest: 66,432 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,074 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for PVE the world?

No region is published by PVE the world. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 134.19.177.236:26295 is its address.

What Rust version is recorded for PVE the world?

Rust network protocol 2634 and build 167781 on Linux: that is what PVE the world runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for PVE the world?

Current player count on PVE the world: 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is PVE the world placed?

Player hours over seven days place PVE the world at #15,335, within the top 69% of ranked servers.

Wipe times

What is recorded on PVE the world on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On PVE the world, when do wipes occur?

Too few of PVE the world's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 29 October at 18:23 UTC its next wipe is due. 27 days 14 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

Which rules and settings are recorded for PVE the world?

Gather rate for PVE the world: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for PVE the world?

Seed 1293617689 and size 3,500 define the procedural map PVE the world generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does PVE the world appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PVE the world: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on PVE the world?

Tags published by PVE the world, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to PVE the world?

In Rust, press F1 and type client.connect 134.19.177.236:26295 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/Ccgms7xDME.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded