StatusLive Servers online11,840 Players80,134 Populated3,897 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S15848Server sheetchecked 19d ago

Local Staging Test Server

Offline 135.136.58.207:28015 checked 19d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,848top 72%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Staging Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
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02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Staging Test Server, and is it online now?

The current state of Local Staging Test Server is offline, with the last sighting 19 days 5 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 8 October 2026.

What location is recorded for Local Staging Test Server?

There is no region published by Local Staging Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 135.136.58.207:28015.

On which Rust version is Local Staging Test Server running?

The platform is Windows and the version is Rust network protocol 2634 and build 167312 on Local Staging Test Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Local Staging Test Server?

Local Staging Test Server is not responding at the latest refresh; the last record of it online is 19 days 5 hours ago.

In the rankings, which position does Local Staging Test Server hold?

Within the top 72% of all ranked servers: Local Staging Test Server at #15,848 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Local Staging Test Server?

Local Staging Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days ago.

Map and rules

Which rules and settings are recorded for Local Staging Test Server?

The name of Local Staging Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Tags

Where does Local Staging Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Staging Test Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Staging Test Server, what is meant by each tag?

The game's server browser reads these tags from Local Staging Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167312 (Build): 167312 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Local Staging Test Server?

Connect with client.connect 135.136.58.207:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167312,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167312
Build 167312 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded