Fig. 1Players on [US] ISL.GG | Aim Train...RG-S5445-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5445-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5445-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Fri 23 OctWed 21 OctWed 21 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
ScheduleExpected wipesRG-S5445-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 22:43 UTC5h ago
–
–
running
1
Fri 23 Oct, 09:06 UTC5d ago
1
halved by day 2
5.6 days
0
Wed 21 Oct, 22:03 UTC7d ago
4
–
1.5 days
0
Wed 21 Oct, 08:38 UTC7d ago
4
–
0.6 days
1
Fri 16 Oct, 01:50 UTC13d ago
1
halved by day 3
5.3 days
0
Tue 13 Oct, 18:08 UTC15d ago
1
–
2.3 days
0
Mon 12 Oct, 04:29 UTC17d ago
2
–
1.6 days
0
Sun 11 Oct, 16:32 UTC17d ago
2
–
0.5 days
0
Thu 8 Oct, 18:09 UTC20d ago
1
–
2.9 days
0
Tue 6 Oct, 08:00 UTC22d ago
1
held half
2.4 days
0
Sat 3 Oct, 03:05 UTC26d ago
1
held half
3.2 days
1
Fri 2 Oct, 02:44 UTC27d ago
1
–
1 days
1
Sun 27 Sep, 16:38 UTC31d ago
2
held half
4.4 days
0
Sat 26 Sep, 23:03 UTC32d ago
2
–
0.7 days
0
Tue 22 Sep, 08:56 UTC36d ago
1
halved by day 1
4.6 days
1
Tue 22 Sep, 02:47 UTC37d ago
3
–
0.3 days
0
Mon 21 Sep, 16:17 UTC37d ago
3
–
0.4 days
0
Mon 21 Sep, 04:24 UTC38d ago
3
–
0.5 days
1
Sun 20 Sep, 09:39 UTC38d ago
3
–
0.8 days
0
Sat 19 Sep, 10:07 UTC39d ago
2
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5445-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and what uptime has been recorded?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is up at this moment. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 93 of 168 hours up, 55% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform, as measured?
The last 48 hours give an average of 109 server fps and a floor of 90. Counted at its highest: 1,419 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,549 MB. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted?
The NA tag is how [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 135.148.136.218:28215 is its address.
4.
On which Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The same protocol is required for joining, and Steam updates your game to it.
Player data
5.
How many players are plotted on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Current player count on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: 1, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 4. The 48-hour peak falls at 02:00 UTC, averaging 4 players.
6.
What rank has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The same seven-day player-hour count places [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes at #909 within North America, #5,445 across all ranked servers and in the top 24% of them.
Wipe times
7.
What is recorded on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. At 30 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.
8.
What wipe schedule has been recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
There is no next wipe to predict at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 hours ago.
Rules and settings
9.
Which rules and settings are recorded for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes records no gather rate. The group limit is 8 players, the game's default. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
10.
Which map has [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes loaded?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
11.
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes are: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
12.
Which meaning is attached to each tag on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The game's server browser reads these tags from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
13.
How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes joined?
In Rust, press F1 and type client.connect 135.148.136.218:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://ISL.GG is its website.
NotesAnswered from the figuresRG-S5445-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp100
Max playersThe slot count is 100.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Gameplay
^e
MinigamesThe minigames listed: arenas, Bedwars, parkour and others.
^d
Combat trainingThe loot is handed to you for aim and PvP practice.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Region
NA
North AmericaThe browser's listing places it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.