DWG RG-S4718Server sheetchecked 9m ago
Helios Development Server
Online 135.148.137.143:60415 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:12 UTC26m ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Helios Development Server, and is it online now?
At this moment Helios Development Server is online. Counted from its reported uptime, the last restart was about 17 hours ago. 95 of 96 hours up over the last 4 full days, which is 99% of the time. On 24 October 2026 is when Rust Graphs first saw it.
How does Helios Development Server perform, as measured?
Average server fps over the last 48 hours is 232; the lowest was 58. Counted at its highest: 35,497 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,189 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Helios Development Server?
There is no region published by Helios Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.137.143:60415 is its address.
On which Rust version is Helios Development Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what Helios Development Server runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Helios Development Server?
0 of 100 slots on Helios Development Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 2 players.
What rank has been recorded for Helios Development Server?
Over the last seven days, Helios Development Server records #4,718 for player hours: the top 21% of all ranked servers.
Wipe times
Which times and days are wipes plotted at on Helios Development Server?
The force wipe is the only wipe at Helios Development Server, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 minutes ago. A wipe every month is the schedule its tags set out.
Settings
What settings and rules apply on Helios Development Server?
The name of Helios Development Server records no gather rate. 40 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Helios Development Server?
Helios Development Server runs a procedural map of size 2,500 with seed 736453195, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Helios Development Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Helios Development Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
On Helios Development Server, what is meant by each tag?
Tags published by Helios Development Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts40 (Group limit): Teams hold no more than 40; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Helios Development Server?
In Rust, press F1 and type client.connect 135.148.137.143:60415 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts40,^o^z
Game
gmrust
mp100
ts40
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.