StatusLive Servers online11,835 Players97,516 Populated3,868 Wiped · 3 h532 Interval5 min Date29 OCT 2026

DWG RG-S4718Server sheetchecked 9m ago

Helios Development Server

Online 135.148.137.143:60415 checked 9m ago

monthly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 4
Rank#4,718top 21%
Last wipe26m agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Helios Development Server
Fig. 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW
ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:12 UTC26m ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Helios Development Server, and is it online now?

At this moment Helios Development Server is online. Counted from its reported uptime, the last restart was about 17 hours ago. 95 of 96 hours up over the last 4 full days, which is 99% of the time. On 24 October 2026 is when Rust Graphs first saw it.

How does Helios Development Server perform, as measured?

Average server fps over the last 48 hours is 232; the lowest was 58. Counted at its highest: 35,497 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,189 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Helios Development Server?

There is no region published by Helios Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.137.143:60415 is its address.

On which Rust version is Helios Development Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what Helios Development Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Helios Development Server?

0 of 100 slots on Helios Development Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 2 players.

What rank has been recorded for Helios Development Server?

Over the last seven days, Helios Development Server records #4,718 for player hours: the top 21% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Helios Development Server?

The force wipe is the only wipe at Helios Development Server, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 minutes ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on Helios Development Server?

The name of Helios Development Server records no gather rate. 40 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Helios Development Server?

Helios Development Server runs a procedural map of size 2,500 with seed 736453195, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Helios Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Helios Development Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On Helios Development Server, what is meant by each tag?

Tags published by Helios Development Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts40 (Group limit): Teams hold no more than 40; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Helios Development Server?

In Rust, press F1 and type client.connect 135.148.137.143:60415 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts40
Group limit Teams hold no more than 40.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded