DWG RG-S6933Server sheetchecked 9m ago
Evan's ShockByte Server
Online 135.148.15.103:27700 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Evan's ShockByte Server, and is it online now?
Evan's ShockByte Server is up at this moment. The uptime it reports puts the last restart at about 6 days 14 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
How does Evan's ShockByte Server perform, as measured?
237 server fps on average over the last 48 hours, and never under 224. Counted at its highest: 8,446 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,452 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Evan's ShockByte Server?
A region is not published by Evan's ShockByte Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 135.148.15.103:27700.
On which Rust version is Evan's ShockByte Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what Evan's ShockByte Server runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Evan's ShockByte Server?
At the last refresh, Evan's ShockByte Server recorded 0 players across 40 slots. Averaged across seven days, the player count is 0, with a peak of 2.
Against other Rust servers, where is Evan's ShockByte Server placed?
Player hours over seven days place Evan's ShockByte Server at #6,933, within the top 31% of ranked servers.
Schedules
What wipe schedule has been recorded for Evan's ShockByte Server?
Evan's ShockByte Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 8 days 14 hours ago.
Rules and settings
What settings and rules apply on Evan's ShockByte Server?
The name of Evan's ShockByte Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Evan's ShockByte Server loaded?
Evan's ShockByte Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Evan's ShockByte Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Evan's ShockByte Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Evan's ShockByte Server, what is meant by each tag?
The game's server browser reads these tags from Evan's ShockByte Server: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Evan's ShockByte Server joined?
In Rust, press F1 and type client.connect 135.148.15.103:27700 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.