StatusLive Servers online11,824 Players88,321 Populated3,715 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S15268Server sheetchecked 11m ago

A Shockbyte x Discord Production Rust Server

Online 135.148.15.195:27888 checked 11m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Right now, A Shockbyte x Discord Production Rust Server is recorded as online. About 3 days 7 hours ago is when it last restarted, measured from the uptime it reports. 166 of 168 hours up over the last 7 full days, which is 99% of the time. On 11 October 2026 is when Rust Graphs first saw it.

How does A Shockbyte x Discord Production Rust Server perform, as measured?

Average server fps over the last 48 hours is 236; the lowest was 225. Counted at its highest: 8,264 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,589 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 135.148.15.195:27888 is its address.

What Rust version is recorded for A Shockbyte x Discord Production Rust Server?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on A Shockbyte x Discord Production Rust Server?

At the last refresh, A Shockbyte x Discord Production Rust Server recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for A Shockbyte x Discord Production Rust Server?

Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,268, within the top 68% of ranked servers.

Wipe times

What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 18 days 14 hours ago the current world was made.

Rules and settings

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is A Shockbyte x Discord Production Rust Server played?

Seed 50000 and size 1,500 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte x Discord Production Rust Server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is A Shockbyte x Discord Production Rust Server joined?

Connect with client.connect 135.148.15.195:27888: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded