StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S6576Server sheetchecked 13m ago

Siunattu

Online 135.148.15.62:28015 checked 13m ago

Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#6,576top 30%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Siunattu
Fig. 2

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:25 UTC6d ago 2 – running 0
Fri 16 Oct, 22:39 UTC12d ago 1 halved by day 1 5.8 days 0
Tue 13 Oct, 19:45 UTC15d ago 1 halved by day 1 3.1 days 1
Sun 11 Oct, 22:23 UTC17d ago 1 – 1.9 days 1
Tue 6 Oct, 01:08 UTC23d ago 1 halved by day 2 5.9 days 1
Sun 4 Oct, 02:09 UTC24d ago 1 – 2 days 1
Thu 1 Oct, 18:54 UTC FW27d ago 1 held half 2.3 days 1
Tue 29 Sep, 21:48 UTC29d ago 1 – 1.9 days 0
Mon 28 Sep, 17:43 UTC30d ago 1 – 1.2 days 1
Fri 25 Sep, 04:57 UTC33d ago 1 halved by day 2 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
213 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Siunattu, and is it online now?

Right now, Siunattu is recorded as online. About 31 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 158 of 168 hours up, 94% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Siunattu show?

Average server fps over the last 48 hours is 215; the lowest was 161. Counted at its highest: 50,828 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,035 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Siunattu hosted?

No region is published by Siunattu. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 135.148.15.62:28015.

What Rust version is recorded for Siunattu?

Rust network protocol 2635 and build 168909 on Linux: that is what Siunattu runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Siunattu?

Current player count on Siunattu: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 23:00 UTC, averaging 1 players.

Against other Rust servers, where is Siunattu placed?

Within the top 30% of all ranked servers: Siunattu at #6,576 for player hours, seven days recorded.

Wipe times

What happens on Siunattu on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Siunattu, when do wipes occur?

There is no next wipe to predict at Siunattu, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 6 days 4 hours ago the current world was made.

Map and rules

What settings and rules apply on Siunattu?

The name of Siunattu records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Siunattu loaded?

Seed 123457 and size 3,100 define the procedural map Siunattu generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Siunattu?

These Rust Graphs lists include Siunattu: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Siunattu?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Siunattu publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Siunattu?

In Rust, press F1 and type client.connect 135.148.15.62:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded