DWG RG-S10223Server sheetchecked 10m ago
rust6424
Online 135.148.150.128:60433 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is rust6424 online, and what uptime has been recorded?
rust6424 is up at this moment. The uptime it reports puts the last restart at about 3 days 17 hours ago. 71 of 72 hours up over the last 3 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.
Is rust6424 stable in the figures recorded?
The last 48 hours give an average of 179 server fps and a floor of 12. Counted at its highest: 51,469 entities, buildings, deployables and the rest of the world included. 2,584 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is rust6424 hosted?
A region is not published by rust6424. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 135.148.150.128:60433.
On which Rust version is rust6424 running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on rust6424. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for rust6424?
0 of 100 slots on rust6424 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is rust6424 placed?
Within the top 46% of all ranked servers: rust6424 at #10,223 for player hours, seven days recorded.
Schedules
On rust6424, when do wipes occur?
An estimate from the force wipe gives rust6424's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 3 days 19 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
What settings and rules apply on rust6424?
Gather rate for rust6424: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is rust6424 played?
rust6424 runs a procedural map of size 3,000 with seed 831131816, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does rust6424 appear among the Rust Graphs lists and filters?
On Rust Graphs, rust6424 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
On rust6424, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags rust6424 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to rust6424?
Enter client.connect 135.148.150.128:60433 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.