DWG RG-S15335Server sheetchecked 8m ago
LinuxGSM
Online 135.148.34.204:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is LinuxGSM, and is it online now?
Right now, LinuxGSM is recorded as online. The uptime it reports puts the last restart at about 3 days 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is LinuxGSM stable in the figures recorded?
Average server fps over the last 48 hours is 97; the lowest was 40. Counted at its highest: 50,496 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,138 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for LinuxGSM?
No region is published by LinuxGSM. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 135.148.34.204:28015.
What Rust version is recorded for LinuxGSM?
On Linux, LinuxGSM runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on LinuxGSM?
At the last refresh, LinuxGSM recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does LinuxGSM hold?
Player hours over seven days place LinuxGSM at #15,335, within the top 69% of ranked servers.
Wipe times
What is recorded on LinuxGSM on wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on LinuxGSM?
Once a month, with the force wipe, is when LinuxGSM wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 15 hours ago.
Rules and settings
Which rules and settings are recorded for LinuxGSM?
The name of LinuxGSM records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
On which map is LinuxGSM played?
LinuxGSM runs a procedural map of size 3,000 with seed 1897125331, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does LinuxGSM appear among the Rust Graphs lists and filters?
On Rust Graphs, LinuxGSM is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On LinuxGSM, what is meant by each tag?
Tags published by LinuxGSM, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join LinuxGSM?
In Rust, press F1 and type client.connect 135.148.34.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.