StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S16892Server sheetchecked 29d ago

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 29d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,892top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on SquadAI test stand (private)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is SquadAI test stand (private) online, and what uptime has been recorded?

SquadAI test stand (private) is offline at this moment; 29 days 12 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 29 September 2026.

In which location is SquadAI test stand (private) hosted?

There is no region published by SquadAI test stand (private). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 136.169.211.140:28015 is its address.

On which Rust version is SquadAI test stand (private) running?

On Linux, SquadAI test stand (private) runs Rust network protocol 2632 and build 161125. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for SquadAI test stand (private)?

SquadAI test stand (private) is not responding at the latest refresh; the last record of it online is 29 days 12 hours ago.

In the rankings, which position does SquadAI test stand (private) hold?

Player hours over seven days place SquadAI test stand (private) at #16,892, within the top 71% of ranked servers.

Wipe times

Which times and days are wipes plotted at on SquadAI test stand (private)?

SquadAI test stand (private)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 29 days 12 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for SquadAI test stand (private)?

The name of SquadAI test stand (private) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for SquadAI test stand (private)?

SquadAI test stand (private) runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain SquadAI test stand (private)?

The Rust Graphs lists that carry SquadAI test stand (private) are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On SquadAI test stand (private), what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): Join only if your game is on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags SquadAI test stand (private) publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to SquadAI test stand (private)?

Enter client.connect 136.169.211.140:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2632
Protocol Join only if your game is on protocol 2632.
cs161125
Build Build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded