StatusLive Servers online11,696 Players45,884 Populated3,156 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S5955Server sheetchecked 12m ago

Private!

Online EU 136.243.135.46:28070 checked 12m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,955top 27% · #1854 in EU
Last wipe13h agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5201:0010:0019:0004:0013:0023:00Wiped Wed 28 Oct, 11:30 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Private!
Fig. 2

Server performance

Server fpsWipe
01020304001:0010:0019:0004:0013:0023:00Wiped Wed 28 Oct, 11:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 27% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctWed 21 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:30 UTC13h ago – – running 0
Sat 24 Oct, 13:55 UTC4d ago 2 halved by day 2 3.9 days 1
Wed 21 Oct, 11:49 UTC7d ago 2 held half 3.1 days 0
Sun 18 Oct, 14:10 UTC10d ago 2 halved by day 1 2.9 days 1
Thu 15 Oct, 12:43 UTC13d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Private!, and is it up?

Right now, Private! is recorded as online. The uptime it reports puts the last restart at about 11 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. On 15 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Private! show?

Average server fps over the last 48 hours is 6; the lowest was 5. Counted at its highest: 65,847 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,891 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Private!?

With its EU tag, Private! lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 136.243.135.46:28070.

On which Rust version is Private! running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Private!. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Private!?

0 of 50 slots on Private! are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 2 players.

In the rankings, which position does Private! hold?

Across seven days, player hours give Private! #5,955 globally and #1,854 in Europe, a top 27% position among ranked servers.

Wipe times

On Private!, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 25% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

What wipe schedule has been recorded for Private!?

The force wipe is the only wipe at Private!, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 13 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for Private!?

No gather rate is stated in the name of Private!. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Private!?

Size 2,500 with seed 46870567: that is the procedural map Private! runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Private!?

On Rust Graphs, Private! is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Private!?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe are the tags Private! publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Private!?

In Rust, press F1 and type client.connect 136.243.135.46:28070 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded