StatusLive Servers online11,814 Players74,934 Populated3,774 Wiped · 3 h146 Interval5 min Date27 OCT 2026

DWG RG-S7709Server sheetchecked 10m ago

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 10m ago

Connect
Players now 0/ 30 0% full
7-day average0peak 1
Rank#7,709top 35%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on ORION_Intergalactic_Server
Fig. 2

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
662 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
49 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
92 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
368 / 400
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
170 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
168 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is ORION_Intergalactic_Server online, and what uptime has been recorded?

At this moment ORION_Intergalactic_Server is online. The uptime it reports puts the last restart at about 26 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does ORION_Intergalactic_Server perform, as measured?

117 server fps on average over the last 48 hours, and never under 108. Counted at its highest: 71,524 entities, buildings, deployables and the rest of the world included. 2,284 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for ORION_Intergalactic_Server?

A region is not published by ORION_Intergalactic_Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 136.243.70.123:28025 is its address.

On which Rust version is ORION_Intergalactic_Server running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on ORION_Intergalactic_Server. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on ORION_Intergalactic_Server?

At the last refresh, ORION_Intergalactic_Server recorded 0 players across 30 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 18:00 UTC, at an average of 1 players.

Against other Rust servers, where is ORION_Intergalactic_Server placed?

Player hours over seven days place ORION_Intergalactic_Server at #7,709, within the top 35% of ranked servers.

Wipe data

What happens on ORION_Intergalactic_Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

What wipe schedule has been recorded for ORION_Intergalactic_Server?

No next wipe can be predicted for ORION_Intergalactic_Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 28 hours ago.

Rules and settings

What settings and rules apply on ORION_Intergalactic_Server?

The name of ORION_Intergalactic_Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for ORION_Intergalactic_Server?

Size 3,500 with seed 327637702: that is the procedural map ORION_Intergalactic_Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain ORION_Intergalactic_Server?

On Rust Graphs, ORION_Intergalactic_Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

On ORION_Intergalactic_Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags ORION_Intergalactic_Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is ORION_Intergalactic_Server joined?

Enter client.connect 136.243.70.123:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players Slots: 30.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded