StatusLive Servers online11,887 Players95,355 Populated4,090 Wiped · 3 h150 Interval5 min Date27 OCT 2026

DWG RG-S15383Server sheetchecked 13m ago

Private chill

Online EU 136.243.90.97:28010 checked 13m ago

quad monthly wipes moddedoxidepremium
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,383top 70% · #2581 in EU
Last wipe25d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Private chill
Fig. 2

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 88% in EU, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

usual gap4.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:13 UTC25d ago 1 – running 0
Mon 28 Sep, 03:18 UTC29d ago 1 halved by day 1 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Private chill, and is it up?

At this moment Private chill is online. Counted from its reported uptime, the last restart was about 6 days 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Private chill show?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 91,360 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,528 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Private chill?

With its EU tag, Private chill lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 136.243.90.97:28010.

What Rust version is recorded for Private chill?

Rust network protocol 2634 and build 167781 on Linux: that is what Private chill runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Private chill?

At the last refresh, Private chill recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does Private chill hold?

The same seven-day player-hour count places Private chill at #2,581 within Europe, #15,383 across all ranked servers and in the top 70% of them. #623 against other quad servers.

Schedules

What is recorded on Private chill on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Private chill?

At Private chill the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 25 days ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for Private chill?

The name of Private chill records no gather rate. 4 players per group at most (quad). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

What is the map for Private chill?

Private chill runs a procedural map of size 4,000 with seed 1661511402, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Private chill appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Private chill: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

On Private chill, what is meant by each tag?

The game's server browser reads these tags from Private chill: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Private chill joined?

Connect with client.connect 136.243.90.97:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,^q,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded