StatusLive Servers online11,876 Players94,650 Populated4,085 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S15383Server sheetchecked 9m ago

BURN ZOMBIE TESTSERVER

Online 136.243.93.153:29025 checked 9m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 80 0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe8d agobiweekly schedule
Next wipe5d 11hMon 2 Nov, 06:31 UTC
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on BURN ZOMBIE TESTSERVER
Fig. 2

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 06:31 UTC, in 5d 11h. Its biweekly schedule tag · low confidence

usual gap4.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

  1. 5d 11hMon 2 Nov, 06:31 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 19d 11hMon 16 Nov, 06:31 UTC
  4. 33d 11hMon 30 Nov, 06:31 UTC
  5. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC8d ago 2 – running 0
Sun 11 Oct, 12:42 UTC16d ago 1 halved by day 2 7.7 days 0
Sun 4 Oct, 10:47 UTC23d ago 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW26d ago 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC30d ago 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC31d ago 2 – 1 days 0
Sat 19 Sep, 06:13 UTC38d ago 0 – 7 days 0
Wed 16 Sep, 04:16 UTC41d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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General notes

Quick answers

from the figures on this page

Recorded details

Is BURN ZOMBIE TESTSERVER online, and what uptime has been recorded?

Right now, BURN ZOMBIE TESTSERVER is recorded as online. About 8 days 9 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is BURN ZOMBIE TESTSERVER stable in the figures recorded?

The last 48 hours give an average of 31 server fps and a floor of 18. Counted at its highest: 75,553 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,723 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for BURN ZOMBIE TESTSERVER?

A region is not published by BURN ZOMBIE TESTSERVER. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 136.243.93.153:29025.

What Rust version is recorded for BURN ZOMBIE TESTSERVER?

On Linux, BURN ZOMBIE TESTSERVER runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on BURN ZOMBIE TESTSERVER?

0 of 80 slots on BURN ZOMBIE TESTSERVER are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for BURN ZOMBIE TESTSERVER?

Within the top 70% of all ranked servers: BURN ZOMBIE TESTSERVER at #15,383 for player hours, seven days recorded.

Wipe times

What is recorded on BURN ZOMBIE TESTSERVER on wipe day?

The recent wipes averaged a busiest count of 1 players. At 7 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 25% of its recent wipes. In the other cases the crowd was below half by day 1.

On BURN ZOMBIE TESTSERVER, when do wipes occur?

The prediction follows its tag, because too few wipes of BURN ZOMBIE TESTSERVER are on record to confirm the schedule. On Monday 2 November at 06:31 UTC its next wipe is due. 8 days 11 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Settings

What settings and rules apply on BURN ZOMBIE TESTSERVER?

The name of BURN ZOMBIE TESTSERVER records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is BURN ZOMBIE TESTSERVER played?

Seed 1337 and size 5,250 define the procedural map BURN ZOMBIE TESTSERVER generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Last Oasis.

Tags

Where does BURN ZOMBIE TESTSERVER appear among the Rust Graphs lists and filters?

These Rust Graphs lists include BURN ZOMBIE TESTSERVER: Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On BURN ZOMBIE TESTSERVER, what is meant by each tag?

The game's server browser reads these tags from BURN ZOMBIE TESTSERVER: gmvanilla (Game mode): The mode is vanilla survival; mp80 (Max players): Slots: 80; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to BURN ZOMBIE TESTSERVER?

In Rust, press F1 and type client.connect 136.243.93.153:29025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://rust-burn.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp80
Max players Slots: 80.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded