StatusLive Servers online11,722 Players56,412 Populated3,390 Wiped · 3 h140 Interval5 min Date27 OCT 2026

DWG RG-S16958Server sheetchecked 29d ago

My Rust server | Powered by AMP

Offline 136.37.62.111:28015 checked 29d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,958top 71%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Rust server | Powered by AMP
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average
484 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average
27 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average
50 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
234 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
86 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average
94 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is My Rust server | Powered by AMP online, and what uptime has been recorded?

My Rust server | Powered by AMP is offline at this moment; 29 days 18 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

In which location is My Rust server | Powered by AMP hosted?

No region is published by My Rust server | Powered by AMP. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 136.37.62.111:28015 is its address.

On which Rust version is My Rust server | Powered by AMP running?

On Linux, My Rust server | Powered by AMP runs Rust network protocol 2633 and build 164530. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on My Rust server | Powered by AMP?

No response from My Rust server | Powered by AMP; the server was last seen 29 days 18 hours ago.

What rank has been recorded for My Rust server | Powered by AMP?

Within the top 71% of all ranked servers: My Rust server | Powered by AMP at #16,958 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on My Rust server | Powered by AMP?

The record of My Rust server | Powered by AMP's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 38 days 4 hours ago.

Map and rules

Which settings does My Rust server | Powered by AMP run, and what rules?

The name of My Rust server | Powered by AMP records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has My Rust server | Powered by AMP loaded?

A procedural map, generated by the game, is what My Rust server | Powered by AMP runs.

Filters

On Rust Graphs, which lists and filters contain My Rust server | Powered by AMP?

On Rust Graphs, My Rust server | Powered by AMP is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join My Rust server | Powered by AMP?

In Rust, press F1 and type client.connect 136.37.62.111:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded