StatusLive Servers online11,643 Players37,948 Populated2,905 Wiped · 3 h68 Interval5 min Date28 OCT 2026

DWG RG-S9462Server sheetchecked 7m ago

JMS

Online 138.255.7.181:28015 checked 7m ago

Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#9,462top 43%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on JMS
Fig. 2

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct17 Oct20 Oct24 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 18:06 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
236 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
30 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
117 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
47 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
45 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is JMS, and is it online now?

At this moment JMS is online. About 4 days 7 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is JMS stable in the figures recorded?

The last 48 hours give an average of 97 server fps and a floor of 81. Counted at its highest: 106,817 entities, buildings, deployables and the rest of the world included. 4,035 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is JMS hosted?

A region is not published by JMS. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 138.255.7.181:28015.

What Rust version is recorded for JMS?

On Windows, JMS runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on JMS?

0 of 20 slots on JMS are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 1 players.

In the rankings, which position does JMS hold?

Within the top 43% of all ranked servers: JMS at #9,462 for player hours, seven days recorded.

Wipe times

What is recorded on JMS on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 26 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for JMS?

JMS's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 16 days 9 hours ago the current world was made.

Rules and settings

What settings and rules apply on JMS?

Gather rate for JMS: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has JMS loaded?

JMS runs a procedural map of size 4,250 with seed 477406466, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain JMS?

On Rust Graphs, JMS is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on JMS?

gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags JMS publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is JMS joined?

In Rust, press F1 and type client.connect 138.255.7.181:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players 20 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded