DWG RG-S10747Server sheetchecked 6h ago
Test server
Offline 138.64.100.50:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:51 UTC17h ago | – | – | running | 1 |
| Sun 18 Oct, 06:16 UTC11d ago | 1 | – | 10.3 days | 1 |
| Sun 11 Oct, 14:02 UTC17d ago | 1 | – | 6.7 days | 0 |
| Sat 10 Oct, 12:37 UTC18d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 05:58 UTC27d ago | 1 | halved by day 2 | 8.3 days | 0 |
| Sat 26 Sep, 11:25 UTC32d ago | 3 | halved by day 1 | 5.8 days | 2 |
| Fri 25 Sep, 12:57 UTC33d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Test server, and is it up?
The current state of Test server is offline, with the last sighting 6 hours ago. 3 of 168 hours up over the last 7 full days, which is 2% of the time. On 25 September 2026 is when Rust Graphs first saw it.
What location is recorded for Test server?
There is no region published by Test server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 138.64.100.50:28015 is its address.
On which Rust version is Test server running?
On Windows, Test server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Test server?
Test server is not responding at the latest refresh; the last record of it online is 6 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 1 players.
Against other Rust servers, where is Test server placed?
Within the top 48% of all ranked servers: Test server at #10,747 for player hours, seven days recorded.
Schedules
On Test server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.
On Test server, when do wipes occur?
Test server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days ago.
Rules and settings
Which rules and settings are recorded for Test server?
The name of Test server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for Test server?
Test server runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Test server?
On Rust Graphs, Test server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Test server?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Test server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join Test server?
Enter client.connect 138.64.100.50:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.