StatusLive Servers online11,891 Players103,453 Populated4,007 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S1541Server sheetchecked 8m ago

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Online EA 139.99.124.11:28015 checked 8m ago

biweekly wipes vanillaoxide
Connect
Players now 17/ 200 8% full
7-day average4peak 18
Rank#1,541top 7% · #157 in EA
Last wipe23h agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0510152020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Fig. 2

Server performance

Server fpsWipe
05010015020020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak31players, last three wipes
crowd held33%else halves by day 8.5

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 0hWed 11 Nov, 19:34 UTC
  3. 27d 0hWed 25 Nov, 19:34 UTC
  4. 34d 23hThu 3 Dec, 19:00 UTCFW
  5. 41d 0hWed 9 Dec, 19:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC23h ago – – running 1
Thu 15 Oct, 17:48 UTC14d ago 34 halved by day 7 13.1 days 4
Thu 1 Oct, 18:03 UTC FW28d ago 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC44d ago 32 halved by day 10 16.1 days 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it online now?

Right now, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is recorded as online. About 18 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla stable in the figures recorded?

130 server fps on average over the last 48 hours, and never under 14. Counted at its highest: 115,994 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,282 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The EA tag is how [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 139.99.124.11:28015.

What Rust version is recorded for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Rust network protocol 2635 and build 168909 on Linux: that is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Current player count on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: 17, of 200 slots. Averaged across seven days, the player count is 4, with a peak of 18. The 48-hour peak falls at 17:00 UTC, averaging 15 players.

In the rankings, which position does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla hold?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla also measures #157 in Asia on the same seven-day player-hour count, at #1,541 globally and in the top 7% of ranked servers.

Wipe times

What is recorded on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on wipe day?

The recent wipes averaged a busiest count of 31 players. 18 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. By day 8.5 the crowd had fallen below half on the wipes where it did not hold.

On [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, when do wipes occur?

The prediction follows its tag, because too few wipes of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 23 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which rules and settings are recorded for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla played?

Size 3,500 with seed 1444129400: that is the procedural map [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.

On [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, what is meant by each tag?

The game's server browser reads these tags from [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): Slots: 200; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); EA (East Asia): The browser's listing places it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Enter client.connect 139.99.124.11:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/G4kV5sDrjr is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players Slots: 200.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded