StatusLive Servers online11,736 Players70,701 Populated3,622 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15317Server sheetchecked 8d ago

GM Test Server

Offline 14.1.187.133:28015 checked 8d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,317top 70%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on GM Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct18 Oct21 Oct23 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 14:33 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
659 / 700
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
418 / 475
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
37 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
56 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
222 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
112 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for GM Test Server, and is it up?

The current state of GM Test Server is offline, with the last sighting 8 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 October 2026.

What location is recorded for GM Test Server?

A region is not published by GM Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 14.1.187.133:28015.

On which Rust version is GM Test Server running?

On Linux, GM Test Server runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on GM Test Server?

No response from GM Test Server; the server was last seen 8 days 22 hours ago.

Against other Rust servers, where is GM Test Server placed?

Player hours over seven days place GM Test Server at #15,317, within the top 70% of ranked servers.

Wipe data

What is recorded on GM Test Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On GM Test Server, when do wipes occur?

Too few wipes are on record for GM Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 9 days 22 hours ago.

Settings

What settings and rules apply on GM Test Server?

The name of GM Test Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is GM Test Server played?

A procedural map, generated by the game, is what GM Test Server runs.

Filters

On Rust Graphs, which lists and filters contain GM Test Server?

On Rust Graphs, GM Test Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On GM Test Server, what is meant by each tag?

The game's server browser reads these tags from GM Test Server: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join GM Test Server?

Enter client.connect 14.1.187.133:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded