StatusLive Servers online11,884 Players96,135 Populated4,080 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S15863Server sheetchecked 18d ago

LinuxGSM rebuilt parity test

Offline 14.1.89.24:28125 checked 18d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,863top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LinuxGSM rebuilt parity test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
825 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
50 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
123 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
485 / 575
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
310 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for LinuxGSM rebuilt parity test, and is it up?

The current state of LinuxGSM rebuilt parity test is offline, with the last sighting 18 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

What location is recorded for LinuxGSM rebuilt parity test?

There is no region published by LinuxGSM rebuilt parity test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 14.1.89.24:28125.

What Rust version is recorded for LinuxGSM rebuilt parity test?

The platform is Linux and the version is Rust network protocol 2634 and build 167231 on LinuxGSM rebuilt parity test. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on LinuxGSM rebuilt parity test?

No response from LinuxGSM rebuilt parity test; the server was last seen 18 days 4 hours ago.

Against other Rust servers, where is LinuxGSM rebuilt parity test placed?

Within the top 72% of all ranked servers: LinuxGSM rebuilt parity test at #15,863 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on LinuxGSM rebuilt parity test?

Too few wipes are on record for LinuxGSM rebuilt parity test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 18 days 9 hours ago.

Settings

What settings and rules apply on LinuxGSM rebuilt parity test?

Gather rate for LinuxGSM rebuilt parity test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has LinuxGSM rebuilt parity test loaded?

LinuxGSM rebuilt parity test runs a procedural map, which the game generates.

Filters

Where does LinuxGSM rebuilt parity test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include LinuxGSM rebuilt parity test: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On LinuxGSM rebuilt parity test, what is meant by each tag?

Tags published by LinuxGSM rebuilt parity test, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to LinuxGSM rebuilt parity test?

Connect with client.connect 14.1.89.24:28125: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players 1 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded