StatusLive Servers online11,642 Players45,345 Populated3,112 Wiped · 3 h106 Interval5 min Date29 OCT 2026

DWG RG-S14527Server sheetchecked 11m ago

BondRingage

Online 14.12.224.96:29264 checked 11m ago

Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#14,527top 65%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on BondRingage
Fig. 2

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:44 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is BondRingage, and is it online now?

At this moment BondRingage is online. The uptime it reports puts the last restart at about 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does BondRingage perform, as measured?

124 server fps on average over the last 48 hours, and never under 108. Counted at its highest: 138,003 entities, buildings, deployables and the rest of the world included. 3,459 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for BondRingage?

There is no region published by BondRingage. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 14.12.224.96:29264 is its address.

On which Rust version is BondRingage running?

On Windows, BondRingage runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on BondRingage?

At the last refresh, BondRingage recorded 0 players across 20 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for BondRingage?

Over the last seven days, BondRingage records #14,527 for player hours: the top 65% of all ranked servers.

Schedules

What happens on BondRingage on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 28 hours after the latest wipe, the crowd peaked.

On BondRingage, when do wipes occur?

BondRingage's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 19 hours ago.

Map and rules

Which settings does BondRingage run, and what rules?

No gather rate is stated in the name of BondRingage. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for BondRingage?

BondRingage runs a procedural map of size 5,000 with seed 67890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does BondRingage appear among the Rust Graphs lists and filters?

These Rust Graphs lists include BondRingage: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On BondRingage, what is meant by each tag?

Tags published by BondRingage, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is BondRingage joined?

Enter client.connect 14.12.224.96:29264 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded