StatusLive Servers online11,600 Players34,753 Populated2,904 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S15419Server sheetchecked 12m ago

SuperChicken Rust

Online 14.203.94.98:28015 checked 12m ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,419top 69%
Last wipe145d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on SuperChicken Rust
Fig. 2

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
257 / 275
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
17 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
157 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
69 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
38 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is SuperChicken Rust, and is it online now?

Right now, SuperChicken Rust is recorded as online. About 4 days 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does SuperChicken Rust perform, as measured?

Average server fps over the last 48 hours is 25; the lowest was 9. Counted at its highest: 144,294 entities, buildings, deployables and the rest of the world included. 5,281 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is SuperChicken Rust hosted?

No region is published by SuperChicken Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 14.203.94.98:28015.

On which Rust version is SuperChicken Rust running?

The platform is Linux and the version is Rust network protocol 2627 and build 153611 on SuperChicken Rust. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for SuperChicken Rust?

At the last refresh, SuperChicken Rust recorded 0 players across 20 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is SuperChicken Rust placed?

Within the top 69% of all ranked servers: SuperChicken Rust at #15,419 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on SuperChicken Rust?

Too few wipes are on record for SuperChicken Rust to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 145 days 1 hours ago.

Map and rules

Which settings does SuperChicken Rust run, and what rules?

No gather rate is stated in the name of SuperChicken Rust. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for SuperChicken Rust?

Seed 65133794 and size 5,000 define the procedural map SuperChicken Rust generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain SuperChicken Rust?

These Rust Graphs lists include SuperChicken Rust: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On SuperChicken Rust, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2627 (Protocol): Your game must match protocol 2627 to join; cs153611 (Build): Build: 153611; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags SuperChicken Rust publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is SuperChicken Rust joined?

Connect with client.connect 14.203.94.98:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2627,gmrust,cs153611,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2627
Protocol Your game must match protocol 2627 to join.
cs153611
Build Build: 153611.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded