DWG RG-S15308Server sheetchecked 9d ago
Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Core Community | Hub & Lobby online, and what uptime has been recorded?
Core Community | Hub & Lobby is offline at this moment; 9 days 18 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 18 October 2026 is when Rust Graphs first saw it.
In which location is Core Community | Hub & Lobby hosted?
A region is not published by Core Community | Hub & Lobby. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 141.101.175.112:28015.
On which Rust version is Core Community | Hub & Lobby running?
Rust network protocol 2634 and build 167398 on Windows: that is what Core Community | Hub & Lobby runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Core Community | Hub & Lobby?
Core Community | Hub & Lobby is not responding at the latest refresh; the last record of it online is 9 days 18 hours ago.
Against other Rust servers, where is Core Community | Hub & Lobby placed?
Over the last seven days, Core Community | Hub & Lobby records #15,308 for player hours: the top 70% of all ranked servers.
Wipe data
Which times and days are wipes plotted at on Core Community | Hub & Lobby?
Too few wipes are on record for Core Community | Hub & Lobby to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 11 days 12 hours ago.
Rules and settings
Which rules and settings are recorded for Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Core Community | Hub & Lobby loaded?
A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.
Lists and filters
On Rust Graphs, which lists and filters contain Core Community | Hub & Lobby?
On Rust Graphs, Core Community | Hub & Lobby is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Core Community | Hub & Lobby?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Core Community | Hub & Lobby publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Core Community | Hub & Lobby joined?
In Rust, press F1 and type client.connect 141.101.175.112:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.