StatusLive Servers online11,801 Players78,222 Populated3,772 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S15323Server sheetchecked 10m ago

[US] Rust & Ruin | Max 4 | PvPvE | Events |

Online NA 141.11.104.104:28020 checked 10m ago

quad biweekly wipes vanillamoddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,323top 69% · #1529 in NA
Last wipe41d agobiweekly schedule
Next wipe14hThu 29 Oct, 11:09 UTC
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Rust & Ruin | Max 4 | PvPvE | Events |
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 11:09 UTC, in 14h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 14hThu 29 Oct, 11:09 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hThu 12 Nov, 11:09 UTC
  4. 28d 14hThu 26 Nov, 11:09 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 14hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 11:09 UTC41d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average
37 / 140
02
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average
5 / 100
03 5 / 50
04
GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average
4 / 40
05
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
3 / 50
06
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average
225 / 2000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [US] Rust & Ruin | Max 4 | PvPvE | Events | online, and what uptime has been recorded?

Right now, [US] Rust & Ruin | Max 4 | PvPvE | Events | is recorded as online. About 23 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [US] Rust & Ruin | Max 4 | PvPvE | Events | show?

The last 48 hours give an average of 219 server fps and a floor of 219. Counted at its highest: 66,813 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,531 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The NA tag is how [US] Rust & Ruin | Max 4 | PvPvE | Events | lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 141.11.104.104:28020.

On which Rust version is [US] Rust & Ruin | Max 4 | PvPvE | Events | running?

The platform is Windows and the version is Rust network protocol 2633 and build 164530 on [US] Rust & Ruin | Max 4 | PvPvE | Events |. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Current player count on [US] Rust & Ruin | Max 4 | PvPvE | Events |: 0, of 100 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [US] Rust & Ruin | Max 4 | PvPvE | Events | placed?

Across seven days, player hours give [US] Rust & Ruin | Max 4 | PvPvE | Events | #15,323 globally and #1,529 in North America, a top 69% position among ranked servers. Within the quad group it places #626.

Wipe times

What happens on [US] Rust & Ruin | Max 4 | PvPvE | Events | on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Too few of [US] Rust & Ruin | Max 4 | PvPvE | Events |'s wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Thursday 29 October at 11:09 UTC. 41 days 9 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which rules and settings are recorded for [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The name of [US] Rust & Ruin | Max 4 | PvPvE | Events | records no gather rate. Groups: 4 players maximum (quad). It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has [US] Rust & Ruin | Max 4 | PvPvE | Events | loaded?

Seed 606376677 and size 3,500 define the procedural map [US] Rust & Ruin | Max 4 | PvPvE | Events | generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [US] Rust & Ruin | Max 4 | PvPvE | Events |?

These Rust Graphs lists include [US] Rust & Ruin | Max 4 | PvPvE | Events |: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The game's server browser reads these tags from [US] Rust & Ruin | Max 4 | PvPvE | Events |: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Connect with client.connect 141.11.104.104:28020: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts4
Group limit The team limit is 4.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded