StatusLive Servers online11,709 Players54,841 Populated3,244 Wiped · 3 h155 Interval5 min Date29 OCT 2026

DWG RG-S12916Server sheetchecked 12d ago

Testing Quarters

Offline EU 141.195.11.116:28015 checked 12d ago

quad biweekly wipes vanillamoddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#12,916top 60% · #2430 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 6hFri 30 Oct, 16:52 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Testing Quarters
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct

Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:52 UTC, in 1d 6h. Every other Friday at 16:52 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 1d 6hFri 30 Oct, 16:52 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hFri 13 Nov, 16:52 UTC
  4. 29d 6hFri 27 Nov, 16:52 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 43d 6hFri 11 Dec, 16:52 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:52 UTC12d ago 1 – running 0
Fri 2 Oct, 16:28 UTC26d ago 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC27d ago 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC40d ago 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
5 / 80
02
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
0 / 100
03 1 / 100
04
[EU/PT] Serradinha Modded | Vanilla+ | Max 4EU · quad · biweekly · 1 on average
0 / 100
05 3 / 150
06 12 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Testing Quarters, and is it up?

The current state of Testing Quarters is offline, with the last sighting 12 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 18 September 2026.

What location is recorded for Testing Quarters?

The EU tag is how Testing Quarters lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 141.195.11.116:28015 is its address.

What Rust version is recorded for Testing Quarters?

Rust network protocol 2634 and build 166601 on Windows: that is what Testing Quarters runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Testing Quarters?

The latest refresh records Testing Quarters as offline, last seen 12 days 17 hours ago.

Against other Rust servers, where is Testing Quarters placed?

Across seven days, player hours give Testing Quarters #12,916 globally and #2,430 in Europe, a top 60% position among ranked servers. #562 against other quad servers.

Schedules

What happens on Testing Quarters on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on Testing Quarters?

Wipes at Testing Quarters take place every other Friday at 16:52 UTC. Friday 30 October at 16:52 UTC is the date its next wipe is due. The current world has been in use since 12 days 17 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

What settings and rules apply on Testing Quarters?

Gather rate for Testing Quarters: not stated in the name. Groups: 4 players maximum (quad). survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for Testing Quarters?

Testing Quarters runs a procedural map of size 3,900 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Testing Quarters?

On Rust Graphs, Testing Quarters is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On Testing Quarters, what is meant by each tag?

Tags published by Testing Quarters, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs166601 (Build): Build: 166601; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Testing Quarters joined?

Enter client.connect 141.195.11.116:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166601,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts4
Group limit The team limit is 4.
v2634
Protocol To join, your game must be on protocol 2634.
cs166601
Build Build: 166601.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded