StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 2d ago

Rust lifecycle test

Offline 141.94.64.178:48015 checked 2d ago

Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe2d agono schedule published
Next wipe4d 6hMon 2 Nov, 04:09 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust lifecycle test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 4d 6h. Every Monday at 04:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 6hMon 2 Nov, 04:09 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 11d 6hMon 9 Nov, 04:09 UTC
  4. 18d 6hMon 16 Nov, 04:09 UTC
  5. 25d 6hMon 23 Nov, 04:09 UTC
  6. 32d 6hMon 30 Nov, 04:09 UTC
  7. 35d 21hThu 3 Dec, 19:00 UTCFW
  8. 39d 6hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago 0 – running 0
Mon 19 Oct, 04:08 UTC9d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust lifecycle test, and is it up?

Rust lifecycle test is offline at this moment; 2 days 16 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 14 September 2026.

What location is recorded for Rust lifecycle test?

There is no region published by Rust lifecycle test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 141.94.64.178:48015 is its address.

On which Rust version is Rust lifecycle test running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust lifecycle test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Rust lifecycle test?

The latest refresh records Rust lifecycle test as offline, last seen 2 days 16 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Rust lifecycle test hold?

Within the top 69% of all ranked servers: Rust lifecycle test at #15,348 for player hours, seven days recorded.

Schedules

What is recorded on Rust lifecycle test on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust lifecycle test?

The wipe rhythm at Rust lifecycle test is every Monday at 04:09 UTC. It is due to wipe next on Monday 2 November at 04:09 UTC. The current world has been in use since 2 days 17 hours ago.

Rules and settings

What settings and rules apply on Rust lifecycle test?

No gather rate is stated in the name of Rust lifecycle test. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Rust lifecycle test played?

Rust lifecycle test runs a procedural map, which the game generates.

Lists and filters

Where does Rust lifecycle test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust lifecycle test: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

On Rust lifecycle test, what is meant by each tag?

The game's server browser reads these tags from Rust lifecycle test: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): The slot count is 8; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Rust lifecycle test?

In Rust, press F1 and type client.connect 141.94.64.178:48015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players The slot count is 8.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded