StatusLive Servers online11,629 Players51,128 Populated3,120 Wiped · 3 h116 Interval5 min Date30 OCT 2026

DWG RG-S15848Server sheetchecked 21d ago

Game Mash passthrough (local)

Offline 143.105.203.122:28015 checked 21d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,848top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Game Mash passthrough (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Game Mash passthrough (local), and is it up?

Last seen 21 days 17 hours ago; right now Game Mash passthrough (local) is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

What location is recorded for Game Mash passthrough (local)?

No region is published by Game Mash passthrough (local). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 143.105.203.122:28015.

What Rust version is recorded for Game Mash passthrough (local)?

The platform is Windows and the version is Rust network protocol 2634 and build 167058 on Game Mash passthrough (local). To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Game Mash passthrough (local)?

Game Mash passthrough (local) is not responding at the latest refresh; the last record of it online is 21 days 17 hours ago.

In the rankings, which position does Game Mash passthrough (local) hold?

Player hours over seven days place Game Mash passthrough (local) at #15,848, within the top 72% of ranked servers.

Schedules

What wipe schedule has been recorded for Game Mash passthrough (local)?

The record of Game Mash passthrough (local)'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 21 days 17 hours ago.

Map and rules

Which settings does Game Mash passthrough (local) run, and what rules?

Gather rate for Game Mash passthrough (local): not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Filters

Where does Game Mash passthrough (local) appear among the Rust Graphs lists and filters?

On Rust Graphs, Game Mash passthrough (local) is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Game Mash passthrough (local)?

Tags published by Game Mash passthrough (local), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): 167058 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Game Mash passthrough (local)?

Enter client.connect 143.105.203.122:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167058
Build 167058 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded