StatusLive Servers online11,837 Players92,814 Populated3,817 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S6629Server sheetchecked 13m ago

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 13m ago

weekly wipes vanillacarbon
Connect
Players now 3/ 250 1% full
7-day average0peak 2
Rank#6,629top 30%
Last wipe3h agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5222:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 17:55 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Rusty Nails | Weekly Vanilla
Fig. 2

Server performance

Server fpsWipe
02040608022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 17:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 17:55 UTC
  3. 20d 20hThu 19 Nov, 17:55 UTC
  4. 27d 20hThu 26 Nov, 17:55 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 20hThu 10 Dec, 17:55 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:55 UTC3h ago – – running 1
Thu 22 Oct, 17:53 UTC7d ago 0 – – 0
Thu 15 Oct, 17:54 UTC14d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC21d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW28d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC35d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rusty Nails | Weekly Vanilla, and is it up?

At this moment Rusty Nails | Weekly Vanilla is online. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Rusty Nails | Weekly Vanilla perform, as measured?

59 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 112,913 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,639 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rusty Nails | Weekly Vanilla hosted?

No region is published by Rusty Nails | Weekly Vanilla. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 143.223.117.115:28015 is its address.

What Rust version is recorded for Rusty Nails | Weekly Vanilla?

Rust network protocol 2635 and build 168909 on Linux: that is what Rusty Nails | Weekly Vanilla runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Rusty Nails | Weekly Vanilla?

Current player count on Rusty Nails | Weekly Vanilla: 3, of 250 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 2 players.

In the rankings, which position does Rusty Nails | Weekly Vanilla hold?

Player hours over seven days place Rusty Nails | Weekly Vanilla at #6,629, within the top 30% of ranked servers.

Wipe times

What happens on Rusty Nails | Weekly Vanilla on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 25% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Rusty Nails | Weekly Vanilla, when do wipes occur?

The wipe rhythm at Rusty Nails | Weekly Vanilla is every Thursday at 17:55 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 3 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

What settings and rules apply on Rusty Nails | Weekly Vanilla?

No gather rate is stated in the name of Rusty Nails | Weekly Vanilla. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Plugins run: Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is Rusty Nails | Weekly Vanilla played?

Size 4,500 with seed 202033363: that is the procedural map Rusty Nails | Weekly Vanilla runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rusty Nails | Weekly Vanilla?

On Rust Graphs, Rusty Nails | Weekly Vanilla is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Rusty Nails | Weekly Vanilla?

The game's server browser reads these tags from Rusty Nails | Weekly Vanilla: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): The slot count is 250; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Rusty Nails | Weekly Vanilla?

Connect with client.connect 143.223.117.115:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players The slot count is 250.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded