StatusLive Servers online11,660 Players41,774 Populated2,991 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S13628Server sheetchecked 17d ago

Sticky Armpits

Offline 143.44.236.142:28015 checked 17d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,628top 62%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Sticky Armpits
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep4 Oct8 Oct13 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 12:14 UTC17d ago 1 – running 0
Fri 9 Oct, 21:23 UTC18d ago 1 – 0.6 days 0
Fri 2 Oct, 19:36 UTC25d ago 1 held half 7.1 days 0
Wed 30 Sep, 20:27 UTC27d ago 1 – 2 days 0
Sat 26 Sep, 05:20 UTC31d ago 1 held half 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
266 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Sticky Armpits, and is it up?

The current state of Sticky Armpits is offline, with the last sighting 17 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 25 September 2026 is when Rust Graphs first saw it.

In which location is Sticky Armpits hosted?

No region is published by Sticky Armpits. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 143.44.236.142:28015.

What Rust version is recorded for Sticky Armpits?

Rust network protocol 2634 and build 166586 on Windows: that is what Sticky Armpits runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Sticky Armpits?

Sticky Armpits is not responding at the latest refresh; the last record of it online is 17 days 2 hours ago.

What rank has been recorded for Sticky Armpits?

Within the top 62% of all ranked servers: Sticky Armpits at #13,628 for player hours, seven days recorded.

Wipe times

What happens on Sticky Armpits on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On Sticky Armpits, when do wipes occur?

No next wipe can be predicted for Sticky Armpits: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 17 days 14 hours ago the current world was made.

Settings

What settings and rules apply on Sticky Armpits?

No gather rate is stated in the name of Sticky Armpits. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Sticky Armpits played?

Sticky Armpits runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Sticky Armpits?

The Rust Graphs lists that carry Sticky Armpits are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Sticky Armpits?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Sticky Armpits publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Sticky Armpits joined?

In Rust, press F1 and type client.connect 143.44.236.142:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded