StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15246Server sheetchecked 11d ago

ServerName

Offline 144.31.1.30:28015 checked 11d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,246top 70%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerName
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct18 Oct21 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:36 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
135 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
116 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
12 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
23 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
10 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
19 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ServerName, and is it up?

The current state of ServerName is offline, with the last sighting 11 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 10 October 2026.

In which location is ServerName hosted?

A region is not published by ServerName. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 144.31.1.30:28015.

On which Rust version is ServerName running?

On Windows, ServerName runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on ServerName?

The latest refresh records ServerName as offline, last seen 11 days 15 hours ago.

What rank has been recorded for ServerName?

Within the top 70% of all ranked servers: ServerName at #15,246 for player hours, seven days recorded.

Schedules

On ServerName, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for ServerName?

The record of ServerName's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 19 hours ago the current world was made.

Settings

Which settings does ServerName run, and what rules?

No gather rate is stated in the name of ServerName. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for ServerName?

A procedural map, generated by the game, is what ServerName runs.

Filters

Where does ServerName appear among the Rust Graphs lists and filters?

On Rust Graphs, ServerName is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on ServerName?

The game's server browser reads these tags from ServerName: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to ServerName?

Connect with client.connect 144.31.1.30:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded