StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 14m ago

RUSTVILLE

Online 144.48.106.186:28025 checked 14m ago

moddedcarbonpve
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe80d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on RUSTVILLE
Fig. 2

Server performance

025507510014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
129 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
202 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
36 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
102 / 200
05 24 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
52 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RUSTVILLE online, and what uptime has been recorded?

Right now, RUSTVILLE is recorded as online. About 12 days 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does RUSTVILLE perform, as measured?

Average server fps over the last 48 hours is 87; the lowest was 64. Counted at its highest: 68,758 entities, buildings, deployables and the rest of the world included. 4,825 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is RUSTVILLE hosted?

A region is not published by RUSTVILLE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 144.48.106.186:28025 is its address.

On which Rust version is RUSTVILLE running?

On Windows, RUSTVILLE runs Rust network protocol 2632 and build 161125. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on RUSTVILLE?

0 of 30 slots on RUSTVILLE are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for RUSTVILLE?

Within the top 69% of all ranked servers: RUSTVILLE at #15,326 for player hours, seven days recorded.

Wipe times

On RUSTVILLE, when do wipes occur?

The record of RUSTVILLE's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 80 days 15 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for RUSTVILLE?

The name of RUSTVILLE records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has RUSTVILLE loaded?

RUSTVILLE runs a procedural map of size 3,500 with seed 3565643471, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain RUSTVILLE?

On Rust Graphs, RUSTVILLE is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on RUSTVILLE?

Tags published by RUSTVILLE, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): 161125 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RUSTVILLE joined?

Connect with client.connect 144.48.106.186:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players 30 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol Your game must match protocol 2632 to join.
cs161125
Build 161125 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded