DWG RG-S15326Server sheetchecked 14m ago
RUSTVILLE
Online 144.48.106.186:28025 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RUSTVILLE online, and what uptime has been recorded?
Right now, RUSTVILLE is recorded as online. About 12 days 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does RUSTVILLE perform, as measured?
Average server fps over the last 48 hours is 87; the lowest was 64. Counted at its highest: 68,758 entities, buildings, deployables and the rest of the world included. 4,825 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is RUSTVILLE hosted?
A region is not published by RUSTVILLE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 144.48.106.186:28025 is its address.
On which Rust version is RUSTVILLE running?
On Windows, RUSTVILLE runs Rust network protocol 2632 and build 161125. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on RUSTVILLE?
0 of 30 slots on RUSTVILLE are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for RUSTVILLE?
Within the top 69% of all ranked servers: RUSTVILLE at #15,326 for player hours, seven days recorded.
Wipe times
On RUSTVILLE, when do wipes occur?
The record of RUSTVILLE's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 80 days 15 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for RUSTVILLE?
The name of RUSTVILLE records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has RUSTVILLE loaded?
RUSTVILLE runs a procedural map of size 3,500 with seed 3565643471, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain RUSTVILLE?
On Rust Graphs, RUSTVILLE is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on RUSTVILLE?
Tags published by RUSTVILLE, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): 161125 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is RUSTVILLE joined?
Connect with client.connect 144.48.106.186:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8
Game
gmrust
mp30
ts8
v2632
cs161125
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.