StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S9504Server sheetchecked 9m ago

AusAntiHeroes

Online 144.6.221.74:28015 checked 9m ago

Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#9,504top 43%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on AusAntiHeroes
Fig. 2

Server performance

025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for AusAntiHeroes, and is it up?

AusAntiHeroes is up at this moment. About 5 days 23 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 4 October 2026.

Is AusAntiHeroes stable in the figures recorded?

74 server fps on average over the last 48 hours, and never under 43. Counted at its highest: 66,431 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,770 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for AusAntiHeroes?

No region is published by AusAntiHeroes. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 144.6.221.74:28015.

What Rust version is recorded for AusAntiHeroes?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on AusAntiHeroes. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for AusAntiHeroes?

0 of 20 slots on AusAntiHeroes are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is AusAntiHeroes placed?

Player hours over seven days place AusAntiHeroes at #9,504, within the top 43% of ranked servers.

Wipe times

What wipe schedule has been recorded for AusAntiHeroes?

AusAntiHeroes's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 17 hours ago.

Settings

Which rules and settings are recorded for AusAntiHeroes?

No gather rate is stated in the name of AusAntiHeroes. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for AusAntiHeroes?

AusAntiHeroes runs a procedural map of size 3,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does AusAntiHeroes appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry AusAntiHeroes are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On AusAntiHeroes, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags AusAntiHeroes publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join AusAntiHeroes?

In Rust, press F1 and type client.connect 144.6.221.74:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded